There are a few quirks and useful bits of information that will help you out when developing with the Module API. Is there anything else I should take note of when developing a module? If you need to talk to someone one-on-one, you can talk to any of the members listed in the "Module Team" section of this thread, join "/chat Lua" ingame, or use the #modules Discord channel A validated account is required to get access to the #lua channel, see #rules-and-roles. If you need a function or some code written for you, the Script Requests thread is the place to ask. If you're experiencing an error, you can visit the errors thread for information on how to fix it, or post your code for someone else to fix for you. If you need help in developing something, there are several places you can go. Any printed strings will display here, as well as any errors, warnings for high runtime, or anything else of the sort. The #lua chat tab is used to house all information about your currently running scripts. I ran a script and a #lua chat tab opened, what is this? You should consider applying for the team yourself (see the "Module Team" section of this thread for instructions on how to do that), or alternatively ask an existing member of the team to look at it on your behalf.Īll official modules need to be approved by an administrator, and these modules should have several things such as fun gameplay, replay value, clear help/rules, translations to the most popular languages in the communities, and efficient coding that won't use too many server resources or crash. Only members of the Module Team can manage an official module. I've developed a module, how can it be made official? If you've noticed a bug with the Module API or a specific module, you can report it in the Module Bugs Thread If you've come up with an idea you'd like to see implemented in either the Module API itself or an individual module, you can post it in the Module Suggestions Thread. Where can I suggest something or report a bug? Pressing the "Submit" button will launch the script in your room You can then type the command "/lua" and a window will pop up with an area to type in or paste code. In order to execute your own script, you need to fit a couple of requirements be in your tribe house, have the appropriate permissions to use the "/np" command, have over 100 cheese, and never be banned for hacking. You can play unofficial modules by loading the script yourself, or having someone else load it for you. You can play any (semi-)official module by going to its room, for example "/room #ModuleName", or running it in your tribe house with the command "/module #ModuleName" if you have the power to load maps there.
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